﻿using UnityEngine;
using static UnityEngine.CompositeCollider2D;
public enum GeneratorType
{
    Find,//组件查找
    Bind,//组件绑定
}

public enum ParseType
{
    Name,
    Tag
}

namespace UIFrameWork
{
    public class GeneratorConfig
    {
        public static string FindComponentGenertorPath = Application.dataPath + @"/Scripts/UI/FindComponent";
        public static string BindComponentGeneratorPath = Application.dataPath + "/Scripts/UI/BindCompoent";
        public static string WindowGenertorPath = Application.dataPath + @"/Scripts/UI/Window";
        public static string OBJDATALIST_KEY = "objDataList";
        public static GeneratorType GeneratorType = GeneratorType.Bind;
        public static ParseType ParseType = ParseType.Name;
        public static string[] TAGArr = { "Image", "RawImage", "Text", "Button", "Slider", "Dropdown", "InputField", "Canvas", "Panel", "ScrollRect", "Toggle" };
    }
}
